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2009








This website is a log of my hobbies, passions and projects. It will hopefully over time fill up with helpful advice to encourage, inspire and guide others with similar interests.
rab by the way are my initials Robert Andrew Burke













May: I've not had time this month to work on any of my Blender projects. Settling into my new job has required a lot of my time getting to grips with a whole load of new standards and procedures. This time though rather than developing product standards, it's more about applying quality standards and assisting HETAS my new employer, to obtain accreditation to run a Biomass Microgeneration Accreditation Scheme.


I have took the plunge this month and built a new desktop computer specifically to speed up my graphics work and I am really pleased with how its performing.

The spesification is:
AMD Phenom 11 X4 3 gig processor
4 gig memory
Nvidea Geforce 9600 + 1 gig graphics

I have also decided to completely abandon Windows on this computer and only loaded the Ubuntu 9.04 64 bit operating system. The build went without any hitches and Ubuntu loaded with no problems getting all my hardware working, even my old apitec graphics tablet works which I couldn't get operational under Ubuntu 8.04.
Ubuntu in Blender


Its good to see another release of Blender now 2.49 packed with great new features, especially if you are into creating computer games. The advancement of the game engine is moving at an incredible pace.





April: This has been one of those strange times when you think you have an idea of what you hope to achieve over the the next few weeks or months and wham something knocks you completely off track. Fortunately for me this was a really good knock as I am in the process of changing jobs and moving to an employer that will allow me to utilise my full range of computer skills including Blender, in a number  of varied and challenging rolls. With every new situation in life there is going to be quite a steep learning curve, I expect it will take some time to understand all that I can about the practises of the new company. Unfortunately this means much less time for the Website over the coming months, but hopefully once I get to grips with the changes at work I will be back adding some of the things I had planned to post here over the next few weeks.

With regards to my Website I was extremely impressed with an Open Source Web form creator which I have used to add the contact form linked at the bottom of each of my pages. Web Form Factory is an open source web form generator which automatically generates the necessary back end code to tie the forms you can create in Kompozer to a database or Email. I found it very useful for setting up the basic php code however it did need a little bit of tweaking to get it to work correctly. A great time saver and worthy of a quick advert here.

Also a quick thanks to Bart for mentioning my Excavator article on Blender Nation (1st May). Hopefully my ISP won't crack under the increased bandwidth the Blender Nation post has brought.





March: It seems like an awfully long time since mentioning the chimney flue images last October, so its nice to see the chimney brochure is now available to download. It's not only the front cover that was produced using Blender, all the 3D images in this brochure were also created with this powerful and creative piece of software. It's great when you  occasionally get the opportunity to wrap your hobby into your full time employment. Unfortunately there doesn't seem to be any projects coming up that needs these types of graphics, so I will have to be content with the limited time I get at home. Flue Brochure
Excavator project As I have spent quite a lot of time recently on the Excavator model and I must say I have learned quite a lot from this project. I have made the time over the last few weeks to write up a short article on the basic work flow of taking the initial idea of building an excavator model that can be animated, through the process of working out the rigging and constraints, to a completed model with studio and lighting set-up. Hopefully a few of you planning a project but not knowing quite where to start might find some of the tips found in the article useful. I have also offered the article for for submission in the next Blenderartist magazine, so hopefully you will be seing a version of the article there too.





February:  There's a lot more to creating a good image than just the modelling. I've spent a lot of time over the past month playing with materials and lighting to try and get a good render of the excavator. It's a necessary but tedious process; tweak a few settings, press Render then wait a few hours for the results.  Tweak a few more settings, press Render etc, etc, etc.
I thought I had got the settings something approaching the look you would get from a showroom model, so I uploaded an image onto the CG Talk forum. I got some good feedback about the modelling, but the materials got totally trashed. It looks like I need to do a lot more learning about setting up good materials and lighting.  The assistance from Blenderartist forum, has been a big help
Band Saw Tracking mechanism I have found time over the past couple of weeks to get back to some of the hands on projects in my workshop, only to have the motor on my old wood working band saw die on me. As its a good solid machine I have decided to give it an overhaul and repair some of the worn parts. 
Excavator
I've bought a slightly more powerful motor which has meant fabricating a new mounting, boring out the drive pulley and cutting a new key-way to suit the larger shaft. I also needed to machine a new blade tracking mechanism because the original one had broken some time ago and I had only made a temporary repair to it.





January 2009: I cant believe how quickly last year flew by. My engineering projects took a back seat so I could concentrate on finishing off some building work which fortunately is now mostly completed. I have not had as much time as I would have liked to learn some of Blenders animation techniques, but what I have played with recently have been extremely impressive. 

The model of the excavator has proved very useful as a tool to help learn rigging and constraints, I have even discovered that you can make animatable hoses using bezier curves and hooks which give a lot of control over the hoses deformation but remains simple to set-up.

As the model is almost complete, just needing some smaller details adding and the steering mechanism rigging, I have decided to pass on some of the techniques I have learned in the form of a Projects section to the web site. It should allow me to give a general breakdown of the project rather than the step by step process used in the Precision Modelling tutorials. The
page navigation is now in place so all that remains is to write up some of my graphics projects.

To finish the Excavator project I just need to add the excavator into a scene and possibly dirty it up so it doesn't look like it is in showroom condition.

Hopefully 2009 will allow me enough time to resurrect the CNC router project and and also get my workshop organised so I can complete a few of the smaller engineering ideas I am working on.
















































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