This website is a log of my hobbies, passions
and
projects. It will hopefully over time fill up with helpful advice to
encourage, inspire and guide others with similar interests.
rab by the way are my initials Robert Andrew Burke
May: I've
not had time this month to work on any of my Blender projects. Settling
into my new job has required a lot of my time getting to grips with a
whole load of new standards and procedures. This time though rather
than developing product standards, it's more about applying quality
standards and assisting HETAS my new employer, to obtain accreditation
to run a Biomass Microgeneration Accreditation Scheme.
I have took the plunge this month and built a new desktop computer
specifically to speed up my graphics work and I am really pleased with
how its performing.
The spesification is:
AMD Phenom 11 X4 3 gig processor
4 gig memory
Nvidea Geforce 9600 + 1 gig graphics
I have also decided to completely abandon Windows on this computer and
only loaded the Ubuntu 9.04 64 bit operating system. The build went
without any hitches and Ubuntu loaded with no problems getting all my
hardware working, even my old apitec graphics tablet works which I
couldn't get operational under Ubuntu 8.04.
Its good to see another release of Blender now 2.49 packed with great new
features, especially if you are into creating computer games. The
advancement of the game engine is moving at an incredible pace.
April: This
has been one of those strange times when you think you have an idea of
what you hope to achieve over the the next few weeks or months
and wham something knocks you completely off track. Fortunately for me
this was a really good knock as I am in the process of changing jobs
and moving to an employer that will allow me to utilise my full range
of computer skills including Blender, in a number of varied
and challenging rolls. With every new situation in life there is going
to be quite a steep learning curve, I expect it will take some
time to understand all that I can about the practises of the
new company. Unfortunately this means much less time for the
Website over the coming months, but hopefully once I get to
grips with the changes at work I will be back adding some of the things
I had planned to post here over the next few weeks.
With regards to my Website I was extremely impressed with an Open
Source Web form creator which I have used to add the contact form
linked at the bottom of each of my pages.
Web Form Factory
is an open source web form generator which automatically generates the
necessary back end code to tie the forms you can create in Kompozer to
a database or Email. I found it very useful for setting up the basic
php code however it did need a little bit of tweaking to get it to work
correctly. A great time saver and worthy of a quick advert here.
Also a quick thanks to Bart for mentioning my Excavator article on Blender Nation (1st May).
Hopefully my ISP won't crack under the increased bandwidth the Blender
Nation post has brought.
March: It
seems like an awfully long time since mentioning the chimney
flue images last October, so its nice to see the chimney brochure is
now available to download. It's not only the front cover that was
produced using Blender, all the 3D images in this brochure were
also created with this powerful and creative piece of software. It's
great when you occasionally get the
opportunity to wrap your hobby into your full time employment.
Unfortunately there doesn't seem to be any projects coming up that
needs these types of graphics, so I will have to be content with the
limited time I get at home.
As
I have spent quite a lot of time recently on the Excavator model and
I must say I have learned quite a lot from this project. I have made
the time over the last few weeks to write up a short article on the
basic work flow
of taking the initial idea of building an excavator model that
can
be animated, through the process of working out the rigging and
constraints, to a completed model with studio and lighting set-up.
Hopefully a
few of you planning a project but not knowing quite where to start
might find some of the tips found in the article useful. I have also
offered the article for for submission in the next Blenderartist
magazine, so hopefully you will be seing a version of the article there
too.
February:
There's a lot more to creating a good image than just the
modelling. I've spent a lot of time over the past month playing with
materials and lighting to try and get a good render of the excavator.
It's a necessary but tedious process; tweak a few settings, press
Render then wait a few hours for the results. Tweak a few
more
settings, press Render etc, etc, etc.
I
thought I had got the settings something approaching the look you would
get from a showroom model, so I uploaded an image onto the CG Talk
forum. I got some good feedback about the modelling, but the
materials
got totally trashed. It looks like I need to do a lot more learning
about setting up good materials and lighting. The assistance
from Blenderartist
forum, has been a big help
I have found time over the
past couple of weeks to get back to some of
the hands on projects in my workshop, only to have the motor
on my old
wood working band saw die on me. As its a good solid machine I have
decided to give it an overhaul and repair some of the worn
parts.
I've
bought a slightly more powerful motor which has meant fabricating
a new mounting, boring out the drive pulley and cutting a new key-way
to suit the larger shaft. I also needed to machine a new blade
tracking mechanism because the
original one had broken some time ago and I had only made a temporary
repair to it.
January 2009: I
cant believe how quickly last year flew by. My engineering projects
took a back seat so I could concentrate on finishing off some building
work which fortunately is now mostly completed. I have not had as much
time as I would have liked to learn some of
Blenders animation techniques, but what I have played with recently
have been extremely impressive.
The model of the excavator has proved
very useful as a tool to help learn rigging and constraints, I have
even
discovered that you can make animatable hoses using
bezier curves and hooks which
give a lot of control over the hoses deformation but remains simple to
set-up.
As the model is almost complete, just needing some
smaller details adding and the steering mechanism rigging, I have
decided to pass on some of the techniques I have learned in the form of
a Projects section to
the web site. It should allow me to give a
general breakdown of the project rather than the step by step process
used in the Precision Modelling tutorials. The
page
navigation is now in place so all that remains is to write up some of
my graphics projects.
To finish the Excavator project I just need to add the excavator into a
scene and possibly
dirty it up so it doesn't look like it is in showroom condition.
Hopefully 2009 will allow me enough time to resurrect the CNC router
project and and also get my workshop organised so I can complete a few
of the smaller engineering ideas I am working on.