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Blender Tutorials












Modelling a 608 Bearing

608 Bearing This tutorial will walk you through the basics of modelling with precision with Blender and introduce you to the most commonly used modelling tools.


Part 1 - Reference geometry.
Part 2 - Detailing the cross section.
Part 3 - Adding the Ball Bearings.
Part 4 - Modelling the Bearing Cage.
Part 5 - Cage Securing Clasp.
Part 6 - Adding the Dust Shield.
Part 7 - Modelling the Circlip.












Modelling a Propeller Blade

Propeller

This tutorial uses a background image of a propeller blueprint to create a series of sections through a propeller blade which are then skinned to give the propeller profile.

The tutorial uses both curves and mesh objects.
























Hose Deformation Using Hooks to Deform a Curve



This tutorial shows you how to use a Bevel Object on a curve to form a hose. It then takes you through the process of adding Hooks to the curve and parenting the hooks to the end fittings so the hose bends with the fittings when they are moved or animated.







The technique maintains good end tangency of the hose.





















The Tutorials below are written for Blender 2.49
and earlier versions of Blender

This tutorial series was created to assist Engineers and Artists get to grips with the basics of 'Blender' and be able to use it to create accurate 3D models. To begin with, it ignores the myriad of animation, texturing and photo-realistic rendering tools and concentrates solely on getting started and producing accurate models for engineering and artistic purposes.

This section of tutorials were written for Blender 2.4 series.





Coordinates Getting Started





This details the sections of blender you will need to use and learn for the process of modelling, the basic interface concepts and a few pointers on accuracy.



Blenders Interface (Video Tutorial)
Getting Started (Video Tutorial)










Modelling a 608 Bearing






608 Bearing This tutorial will walk you through the basics of modelling with precision with Blender and introduce you to the most commonly used modelling tools.


Part 1 - Reference geometry. (Video Tutorial)
Part 2 - Detailing the cross section. (Video Tutorial)
Part 3 - Adding the Ball Bearings. (Video Tutorial)
Part 4 - Modelling the Bearing Cage. (Video Tutorial)
Part 5 - Cage Securing Clasp.
Part 6 - Adding the Dust Shield.
Part 7 - Modelling the Circlip.
Part 8 - Low vertices bearing.
Part 9 - Rendering the Bearing.
Part 10 - Creating a Page Template.
Part 11 - Laying out the Bearing within the template.






Modelling A V-Roller






V-Roller The V-Roller tutorial is a continuation of the 608 Bearing tutorial and covers a few of Blenders tools not covered in the 608 Bearing tutorial. This section uses the bearings as the basis to accurately construct an assembly of components. It extracts model geometry from the Bearings as a base to construct the other components.


Part 1 - Modelling The V-Roller.
Part 2 - Constructing the axle, washer and nut.
Part 3 - Producing Detailed Threads.
Part 4 - Laying out the Assembly Drawing.









Modelling a Support Casting






Casting Following on from the V-Roller tutorial a casting is modelled using the V-Roller component assembly as a guide.



Part 1 - Laying out the component assembly
Part 2 - Initial casting design
Part 3 - Support Brackets
Part 4 - Completing the casting



















Create and Texture a Machined Metal Gear






Textured Metal Gear This tutorial shows you how to create an image texture to create a machined metal surface and also adding an embossed test effect to the casting.


Part 1 - Creating the gear model
Part 2 - UV unwrap the model
Part 3 - Creating the image texture in Gimp
Part 4 - Applying the image texture to the model
Part 5 - Procedural cast iron & embossed lettering




















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