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|Posted by: M|
|Location: Gailey, Staffs.||Time: 17:16:30|
|Rob, we've communicated before but I didnt leave a message last time. |
Your website is both inspiring and worrying.
I need to know how you find the time to not only do the projects we all want to do ...... but also find time to detail them on a website.
My lathe, miller, box of tools are gaining cobwebs whilst I only have time to read about what I want to do!!
|Posted by: D|
|Location: Moscow||Time: 10:06:08|
| Hello Robert!|
Big thanks for the Precision Modeling for Blender.
If you're ever in Moscow - I'll be very glad to meet with you, show the city.
I'm a member of bewelcome.org - so you can stay in my flat.
|Posted by: G|
|Location: Virginia||Time: 15:13:29|
|Fortunately (or unfortunately) we seem to share some of the same interests. I admit that I'm getting too old for mountain trekking but I did some years ago. |
Right now I'm trying to learn Blender so that I can replace Inventor. My intent is to use Blender and a CNC to help with model railroad projects.
|Posted by: s|
|Location: Stephenville TX||Time: 15:46:09|
|I have bounced from CAD software to Blender and keep reverting back to Blender. |
Thanks for posting all of this great work. I am currently back on a fairly large project and using Blender once again. I will certainly be referencing your work.
Your site is awesome!
|Posted by: s|
|Location: Eindhoven - the netherlands||Time: 01:06:38|
|Robert, thanks a lot for the Precision Modeling for Blender PDF. |
that's the spirit!!!
i am just starting now with my own engineering company and getting to learn all these softwares nowadays available.
i m sure i will use this guide very often!
congratulations, thanks you endlessly
|Posted by: N|
|Location: Malaysia||Time: 14:42:35|
|Good day, I tried to follow your tutorial on 608 bearing, and I think maybe you mistyped part 4? [[Shift-RMB and scale S in the Y axis to 0. (It may be easier to select all the end vertices of the cage as those that are already on the centreline won't move. Box Select vertices within the area outlined above then with pivot in 3D Cursor, Scale Y-axis to 0)]] if I scale on Y axis to 0, all the vertices will scale into the top of 608-ball. By the way, thanks for writing this tutorial, it's very helpful!|